

Every subsequent release has focused on gamers.

“I think Microsoft learned a very valuable lesson – a lot of valuable lessons – with Windows 8 and tried to correct those with Windows 10.

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“Valve ran into some delays with the controller, and while that was occurring, Windows 10 was being released,” Azor said. In response in 2014, Valve announced a long list of hardware companies with SteamOS-operated living room PCs in development, and alongside the still-in-development Steam Controller.
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We were concerned as an industry that we were going to lose PC gamers on the Windows platform to any other platform that was out there, whether it was console, Mac OS X, Android.” “The catalyst for the Steam Machine initiative was really around what Microsoft’s decisions were with Windows 8, and if you remember that operating system, it really stepped away from gamers in a big way. “I think the landscape two years ago was very different to what it is today,” Azor said. He credits this to the much larger Windows gaming library, and also due to Microsoft refocussing on gamers, reducing the necessity for an alternate PC gaming ecosystem. In an interview in PC Gamer one of the early proponents of Steam machines, Alienware co-founder and general manager Frank Azor revealed that they are selling “significantly” more of their Alpha “steam machines” running Windows than Steam OS. It turns out those fears have been overblown, with Windows-based PC gaming stronger than ever, and Steam machine sales not very impactful. Two years ago Steam Machines running Valve’s Steam OS appeared to be a real threat to Windows, promising to shear off a major faction of PC users, the PC Gamers, and forcing Microsoft further from the consumer market.
